Fab@School Maker Studio
Fab@School Maker Studio is the first digital fabrication software tool developed specifically for use in the classroom. It is an easy-to-use, web-based program that invites students to experience STEM and STEAM learning in an engaging, personally meaningful way.
How do you encourage young STEM learning in a positive, creative way?
Envision a classroom where students are actually working as engineers—a classroom where students imagine, invent, design, test, and collaborate to solve compelling problems. Picture a classroom where creativity flourishes and making mistakes is part of the learning process, as students discover for themselves what works and what does not. And imagine a classroom where every student walks away from a lesson with a 2D cutout, pop-up, 3D model, or working machine they designed and created themselves. This is the Fab@School classroom, where the enthusiasm for learning is palpable.
As one student said, "You can actually do it...you can see it and you can understand it!"
Fab@School in Action
Students at Chilmark School in Massachusetts Share how They Designed a 3D Model of Their School using Fab@School
As part of an international consortium of research and education partners led by Dr. Glen Bull and his team at the University of Virginia, The Reynolds Center Teaching, Learning & Creativity, in collaboration with noted educator and software designer, Dr. Peggy Healy Stearns, designed and developed Fab@School Maker Studio.
Fab@School Maker Studio is a web-based application that allows students to design and create in the classroom, library, makerspace, and even at home. Students use paper with either their regular classroom printer and scissors, or 2D and 3D digital fabricators, to construct a wide array of objects, including pop-ups, working machines, buildings, boxes and packaging, wind turbines, automata, paper airplanes, speakers, model skateboard parks, and more. As students take their concepts from mind's eye to physical form, they explore science, technology, engineering, and math through collaborative, hands-on projects. Students can start with Ready-Made projects and tutorials, and then dive right into a brand new project with the easy-to-use design interface.